一、Python爬虫小白入门笔记
Python是现在非常流行的编程语言之一,而Python爬虫更是其独特的应用之一。Python爬虫可以用于爬取各种网站的信息和数据,实现数据分析和业务应用,尤其是对于数据分析和数据挖掘的人员,学会Python爬虫是非常有帮助的。
以下是Python爬虫小白入门笔记,希望对初学者有所帮助:
1. Python基础语法学习
在学习Python爬虫之前,首先需要学习Python基础语法。Python语言可以比较快速地学习,但是基础语法的掌握是非常重要的。
2. 爬虫相关知识学习
爬虫涉及到的知识比较多,包括HTTP协议、HTML、CSS、JavaScript等技术,需要花费一定的时间学习。
3. 爬虫工具学习
爬虫工具的选择也非常重要,常用的爬虫工具有BeautifulSoup、Scrapy等,在学习Python爬虫时需要尝试选择合适的工具。
4. 实战演练
在学习过程中需要多进行一些实战演练,尝试从网站上爬取数据,进行数据分析和业务应用。
二、Python五子棋游戏代码大全
五子棋游戏是一款经典的益智游戏,在Python中也有很多五子棋游戏的相关代码。以下是Python五子棋游戏代码大全:
1. 传统五子棋
```
import numpy as np
class Board:
def __init__(self, n):
self.n = n
self.board = np.zeros((n, n))
self.winner = None
def place(self, row, col, player):
assert self.board[row, col] == 0, "Board position not empty!"
self.board[row, col] = player
self.check_winner(row, col)
def as_string(self):
rows = []
for row in self.board:
row_str = " ".join([str(int(x)) for x in row])
row_str = row_str.replace("0", ".")
rows.append(row_str)
return "\n".join(rows)
def check_winner(self, row, col):
directions = [(0,1),(1,0),(1,1),(1,-1)]
for dr, dc in directions:
r, c = row, col
count = 0
while (0 <= r < self.n and 0 <= c < self.n
and self.board[r, c] == self.board[row, col]):
count += 1
r, c = r + dr, c + dc
r, c = row - dr, col - dc
while (0 <= r < self.n and 0 <= c < self.n
and self.board[r, c] == self.board[row, col]):
count += 1
r, c = r - dr, c - dc
count -= 1
if count >= 5:
self.winner = self.board[row, col]
class Game:
def __init__(self, n):
self.n = n
self.players = [1, 2]
self.board = Board(n)
self.current_player = self.players[0]
def next_player(self):
if self.current_player == self.players[0]:
self.current_player = self.players[1]
else:
self.current_player = self.players[0]
def play(self):
while not self.board.winner:
print("Current board:\n", self.board.as_string())
print("Current player:", self.current_player)
x, y = input("Enter row and col separated by a space: ").split()
x, y = int(x), int(y)
self.board.place(x, y, self.current_player)
self.next_player()
print("Winner is player", self.board.winner)
game = Game(15)
game.play()
```
2. 界面版五子棋
```
from tkinter import *
from tkinter.messagebox import *
import random
# 定义常量
BLACK_CHESS = 1
WHITE_CHESS = -1
EMPTY_CHESS = 0
SPACE_SIZE = 30
MARGIN = 50
GRID_SIZE = SPACE_SIZE * 2
CHESS_SIZE = 24
WIN_SIZE = 5
class Chessboard():
def __init__(self):
self.chess_map = [[EMPTY_CHESS for i in range(15)] for j in range(15)] # 15*15 的棋盘
self.player = BLACK_CHESS
# 悔棋
def withdraw(self):
pass
# 判断胜负
def check_win(self, row, col, player):
directions = [(1, 1), (1, 0), (1, -1), (0, 1)]
sum = 0
for r, c in directions:
for i in range(WIN_SIZE):
x, y = row + r * i, col + c * i
if 0 <= x < 15 and 0 <= y < 15 and self.chess_map[x][y] == player:
sum += 1
else:
break
return sum >= 5
# 判断棋盘是否已满
def full(self):
for i in range(15):
for j in range(15):
if self.chess_map[i][j] == EMPTY_CHESS:
return False
return True
class ChessGame(Chessboard):
def __init__(self, canvas):
super().__init__()
self.chess_list = []
self.surrond_list = [] # 用于判断是否更新(显示)重复的棋子
self.canvas = canvas
self.init_chessboard()
# 点击事件
def click_chess(self, event):
if self.check_win or self.full():
showinfo("游戏结束","游戏已结束")
return
# 计算点击的位置
x, y = event.x, event.y
row, col = int((y - MARGIN) / SPACE_SIZE), int((x - MARGIN) / SPACE_SIZE)
# 判断是否越界
if not(0 <= row < 15 and 0 <= col < 15):
return
# 判断该位置是否已有棋子
if self.chess_map[row][col] != EMPTY_CHESS:
return
# 更新棋盘和棋子的列表
self.chess_map[row][col] = self.player
self.chess_list.append((row, col, self.player))
# 绘制棋子(黑棋或白棋)
color = 'black' if self.player == BLACK_CHESS else 'white'
self.canvas.create_oval(
MARGIN + col * SPACE_SIZE - CHESS_SIZE,
MARGIN + row * SPACE_SIZE - CHESS_SIZE,
MARGIN + col * SPACE_SIZE + CHESS_SIZE,
MARGIN + row * SPACE_SIZE + CHESS_SIZE,
fill=color, outline=color)
# 判断胜负
if self.check_win(row, col, self.player):
who = "黑" if self.player == BLACK_CHESS else "白"
showinfo("胜利","{}棋获胜!".format(who))
self.reset() # 重置棋盘
return
# 判断是否和棋
if self.full():
showwarning("平局", "平局!")
self.reset()
return
# 切换玩家
self.player = WHITE_CHESS if self.player == BLACK_CHESS else BLACK_CHESS
# 更新悔棋区域
def update_withdraw(self):
pass
# 重置棋盘
def reset(self):
for i in range(len(self.chess_list)):
row, col, player = self.chess_list[i]
self.chess_map[row][col] = EMPTY_CHESS
self.chess_list = []
self.surrond_list = []
self.player = BLACK_CHESS
self.canvas.delete('all')
self.init_chessboard()
# 绘制棋盘
def init_chessboard(self):
for i in range(15):
self.canvas.create_text(MARGIN/2, MARGIN+i*SPACE_SIZE, text=str(i))
self.canvas.create_text(MARGIN+i*SPACE_SIZE, MARGIN/2, text=str(i))
self.canvas.create_text(MARGIN/2, MARGIN/2, text='五子棋')
for i in range(15):
self.canvas.create_line(MARGIN, MARGIN+i*SPACE_SIZE, MARGIN+GRID_SIZE*14, MARGIN+i*SPACE_SIZE)
self.canvas.create_line(MARGIN+i*SPACE_SIZE, MARGIN, MARGIN+i*SPACE_SIZE, MARGIN+GRID_SIZE*14)
# 绘制中心圆
self.canvas.create_oval(MARGIN+3*SPACE_SIZE-CHESS_SIZE,
MARGIN+3*SPACE_SIZE-CHESS_SIZE,
MARGIN+3*SPACE_SIZE+CHESS_SIZE,
MARGIN+3*SPACE_SIZE+CHESS_SIZE,
fill='black', outline='black')
self.canvas.create_oval(MARGIN+11*SPACE_SIZE-CHESS_SIZE,
MARGIN+3*SPACE_SIZE-CHESS_SIZE,
MARGIN+11*SPACE_SIZE+CHESS_SIZE,
MARGIN+3*SPACE_SIZE+CHESS_SIZE,
fill='black', outline='black')
self.canvas.create_oval(MARGIN+3*SPACE_SIZE-CHESS_SIZE,
MARGIN+11*SPACE_SIZE-CHESS_SIZE,
MARGIN+3*SPACE_SIZE+CHESS_SIZE,
MARGIN+11*SPACE_SIZE+CHESS_SIZE,
fill='black', outline='black')
self.canvas.create_oval(MARGIN+11*SPACE_SIZE-CHESS_SIZE,
MARGIN+11*SPACE_SIZE-CHESS_SIZE,
MARGIN+11*SPACE_SIZE+CHESS_SIZE,
MARGIN+11*SPACE_SIZE+CHESS_SIZE,
fill='black', outline='black')
if __name__ == "__main__":
window = Tk()
window.title("五子棋")
canvas = Canvas(window,width=15*SPACE_SIZE+MARGIN*2, height=15*SPACE_SIZE+MARGIN*2)
canvas.bind(" canvas.pack() ChessGame(canvas).init_chessboard() window.mainloop() ``` 以上是Python五子棋游戏代码大全,这些代码都是可以直接运行的,对于爱好编程或是五子棋游戏的爱好者,可以修改和完善这些代码,让其更加符合自己的喜好。 如果你喜欢我们三七知识分享网站的文章,
欢迎您分享或收藏知识分享网站文章
欢迎您到我们的网站逛逛喔!https://www.ynyuzhu.com/
发表评论 取消回复